Publications

Peer-Reviewed Journals
  1. Apostolou, K., Škola, F., Liarokapis, F. Enhancing Localization Performance with Extended Funneling Vibrotactile Feedback, Multimodal Technologies and Interaction, MDPI, 7(12):114, 2023. (DOI: 10.3390/mti7120114)
  2. Škola, F., Boskovic, D., Rizvić, S., Skarlatos, D., Liarokapis, F. Assessing User Experience And Cognitive Workload In Virtual Reality Digital Storytelling, International Journal of Human-Computer Interaction, Taylor & Francis, 2023. (DOI: 10.1080/10447318.2023.2247846)
  3. Tomai, E., Kokla, M., Charcharos, C., Pastra, K., Liarokapis, F., Bezerianou, M., Cheliotis, K.,  Darra, A., Kavouras, M. Investigating the Relationship between Spatial Skills and Web Mapping Application Performance among University Students, Cartography and Geographic Information Science, Taylor & Francis, 2023. (DOI: 10.1080/15230406.2023.2224584)
  4. Anastopoulou, N., Kokla, M., Tomai, E., Cheliotis, K., Liarokapis, F., Pastra, K., Kavouras, M. Cartographic perspectives on spatial and thematic levels of detail in augmented reality: a review of existing approaches, International Journal of Cartography, Taylor & Francis, 2023. (DOI: 10.1080/23729333.2023.2228592)
  5. Cheliotis, K., Liarokapis, F., Kokla, M., Tomai, E., Pastra, K., Bezerianou, M., Darra, A., Kavouras, M. A systematic review of application development in augmented reality navigation research, Cartography and Geographic Information Science, Taylor & Francis, 50(3), 249-271, 2023. (DOI: 10.1080/15230406.2023.2194032)
  6. Škola, F., Liarokapis, F., Virtual reality embodiment in motor imagery brain-computer interface training, Advances on Computer Vision, Imaging and Computer Graphics Theory and Applications, SN Computer Science, Springer, 4, Article number: 17, 1-14, 2023. (DOI: 0.1007/s42979-022-01402-8)
  7. Kico, I., Liarokapis, F., Enhancing the Learning Process of Folk Dances using Augmented Reality and Non-Invasive Brain Stimulation, Entertainment Computing, Elsevier, 40, 2022. (DOI: 10.1016/j.entcom.2021.100455)
  8. Marino, E., Bruno, F., Barbieri, L., Muzzupappa, M., Liarokapis, F. Background-Aware Colorization Technique for Augmented Reality Applications, IEEE Access 9, IEEE Computer Society, 161761-161772, 2021. (DOI: 10.1109/ACCESS.2021.3129076)
  9. Škola, F., Liarokapis, F. Study of Full-body Virtual Embodiment Using noninvasive Brain Stimulation and Imaging, International Journal of Human-Computer Interaction, Taylor & Francis,  37(12): 1116-1129, 2021. (DOI: 10.1080/10447318.2020.1870827)
  10. Marino, E., Bruno, F., Liarokapis, F. Color Harmonization, Deharmonization and Balancing in Augmented Reality, Applied Sciences, Special Issue Extended Reality: From Theory to Applications, MDPI, 11(9), 3915, 2021. (DOI: 10.3390/app11093915)
  11. Čejka, J., Mangeruga, M., Bruno, F., Skarlatos, D., Liarokapis, F. Evaluating the Potential of Augmented Reality Interfaces for Exploring Underwater Historical Sites, IEEE Access 9, IEEE Computer Society, 45017-45031, 2021. (DOI: 10.1109/ACCESS.2021.3059978)
  12. Čejka, J., Chmelík, J., Liarokapis, F. Exploring Tilting Methods for Typing Under Water, Multimedia Tools and Applications, Springer, 80, 31085-31103, 2021. (DOI: 10.1007/s11042-020-09305-7)
  13. Kerouš, B., Barteček, R., Roman, R., Sojka, P., Bejčev, O., Liarokapis, F. Examination of Electrodermal and Cardio-Vascular Reactivity in Virtual Reality Through a Combined Stress Induction Protocol, Journal of Ambient Intelligence and Humanized Computing, Springer, 11(12): 6033–6042, 2020. (DOI: 10.1007/s12652-020-01858-7)
  14. Škola, F., Rizvić, S., Cozza, M., Barbieri, L., Bruno, F., Skarlatos, D., Liarokapis, F. Virtual Reality With 360-video Storytelling In Cultural Heritage: Study of Presence, Engagement, and Immersion, Sensors, 20(20), 5851, 2020. (DOI: 10.3390/s20205851)
  15. Kerouš, B., Barteček, R., Roman, R., Sojka, P., Bejčev, O., Liarokapis, F. Social Environment Simulation in VR Elicits a Distinct Reaction in Subjects with Different Levels of Anxiety and Somatoform Dissociation, International Journal of Human-Computer Interaction, Taylor & Francis, 36(6): 505-515, 2020. (DOI: https://doi.org/10.1080/10447318.2019.1661608)
  16. Čejka, J., Zsíros, A., Liarokapis, F. A Hybrid Augmented Reality Guide for Underwater Cultural Heritage Sites, Personal and Ubiquitous Computing, Springer, Special Issue: Virtual and Mixed Reality in Culture and Heritage, 24(6): 815-828, 2020. (DOI: 10.1007/s00779-019-01354-6) 
  17. Kico, I., Liarokapis, F. Investigating the Learning Process of Folk Dances Using Mobile  Augmented Reality, Applied Sciences, Special Issue Virtual Reality and Its Application in Cultural Heritage, MDPI, 10(2), 599, 2020. (DOI: https://doi.org/10.3390/app10020599)
  18. O'Connor, S., Shuttleworth, J., Colreavy, S., Liarokapis, F. Assessing the Perceived Realism of Agent Grouping Dynamics for Adaptation and Simulation, Entertainment Computing, Elsevier, 32(4), 2019. (DOI: https://doi.org/10.1016/j.entcom.2019.100323)
  19. Bruno, F., Barbieri, L., Mangeruga, M., Cozza, M., Lagudi, A., Čejka, J., Liarokapis, F. Underwater Augmented Reality for improving the diving experience in submerged archaeological sites, Ocean Engineering, Elsevier, Volume 190, 2019. (DOI: https://doi.org/10.1016/j.oceaneng.2019.106487)
  20. Škola, F., Tinková, S., Liarokapis, F. Progressive training for motor imagery brain-computer interfaces using gamification and virtual reality embodiment, Frontiers in Human Neuroscience, Research Topic: Brain-Computer Interfaces and Augmented/Virtual Reality, 13:329, 2019. (DOI: 10.3389/fnhum.2019.00329)
  21. Kuťák, D., Doležal, M., Kerous, B., Eichler, Z., Vašek, J., Liarokapis, F. An Interactive and Multimodal Virtual Mind Map for Future Workplace, Frontiers in ICT, Special Issue The Workplace of the Future: How Current Technologies Will Transform our Offices, Services we Use and the Industrial Environment, Volume 6, 14, 2019. (DOI: 10.3389/fict.2019.00014)
  22. Čejka, J., Bruno, F., Skarlatos, D., Liarokapis, F. Detecting Square Markers in Underwater Environments, Remote Sensing, Special Issue Underwater 3D Recording & Modelling, MDPI, 11(4), 459, 2019. (DOI: 10.3390/rs11040459)
  23. Kico, I., Grammalidis, N., Christidis, Y., Liarokapis, F. Digitization and Visualization of Folk Dances: A Review, Inventions, MDPI, 3(4), 72, 2018. (DOI: 10.3390/inventions3040072)
  24. Škola, F., Liarokapis, F. Embodied VR environment facilitates motor imagery brain–computer interface training, Special Section on Serious Games and Virtual Environments, Computers & Graphics, Elsevier, Volume 75, 59-71, 2018. (DOI: https://doi.org/10.1016/j.cag.2018.05.024)
  25. Žuži, M., Cejka, J., Bruno, F., Skarlatos, D., Liarokapis, F. Impact of Dehazing on Underwater Marker Detection for Augmented Reality, Frontiers in Robotics and AI-Vision Systems Theory, Tools and Applications, Volume 5, Article 92, 2018. (DOI: https://doi.org/10.3389/frobt.2018.00092)
  26. Kerouš, B., Škola, F., Liarokapis, F. EEG-based BCI and video games: a progress report, Virtual Reality, Springer, 22(2): 119-135, 2018. (DOI: https://doi.org/10.1007/s10055-017-0328-x)
  27. Kouřil, P., Liarokapis, F. Simulation of Underwater Excavation using Dredging Procedures, IEEE Computer Graphics and Applications, IEEE Computer Society, 38(2): 103-111, 2018. (ISSN: 0272-1716). (DOI: 10.1109/MCG.2018.021951637)
  28. Sylaiou, S., Mania, K., Paliokas, I., Pujol-Tost, L., Kilintzis, V., Liarokapis, F. Exploring the educational impact of diverse technologies in online Virtual Museums, International Journal of Arts and Technology (IJART), Inderscience Publishers, 10(1): 58-84, 2017. (DOI: http://dx.doi.org/10.1504/IJART.2017.10004738)
  29. Vourvopoulos, A., Bermudez i Badia, S., Liarokapis, F. EEG correlates of video game experience and user profile in motor-imagery-based brain–computer interaction, Visual Computer, Special Issue VS-Games 2015, Springer Berlin Heidelberg, 33(4): 533-546, 2017. (DOI: 10.1007/s00371-016-1304-2).
  30. Škola, F., Liarokapis, F. Examining the Effect of Body Ownership in Immersive Virtual and Augmented Reality Environments, Visual Computer, Special Issue Computer Graphics International 2016, Springer Berlin Heidelberg, 32(6): 761-770, 2016. (DOI: 10.1007/s00371-016-1246-8)
  31. Bakaoukas, A., Florin, C., Liarokapis, F. Examining Brain Activity While Playing Computer Games, Journal on Multimodal Interfaces, Springer, 10(1): 13-29, 2016. (DOI: 10.1007/s12193-015-0205-4)
  32. Liarokapis, F., Debattista, K., Vourvopoulos, A., Ene, A., Petridis, P. Comparing interaction techniques for serious games through brain-computer interfaces: A user perception evaluation study, Entertainment Computing, Elsevier, 5(4): 391-399, 2014. (ISSN: 1875-9521)
  33. Vourvopoulos, A., Liarokapis, F. Evaluation of commercial brain–computer interfaces in real and virtual world environment: A pilot study, Computers and Electrical Engineering, Elsevier, 40(2): 714-729, 2014. (ISSN: 0045-7906)
  34. Petridis, P., Dunwell, I., Liarokapis, F., Constantinou, G., Arnab, S., de Freitas, S., Hendrix, M. The Herbert Virtual Museum, Journal of Electrical and Computer Engineering, Hindawi Publishing Corporation, Article ID: 487970, 8 pages, 2013. (ISSN: 2090-0147)
  35. Hendrix, M., Dunwell, I., Lameras, P., Arnab, S., Petridis, P., Stewart, C., de Freitas, S., Backlund, P., Liarokapis, F. Serious Games and E-Learning Standards: Towards an Integrated Experience, Journal of Advanced Distributed Learning Technology (JADLeT), Romania Advanced Distributed Learning Partnership Lab, 1(1): 9-20, 2013. (ISSN: 2285-1070)
  36. Liarokapis, F. Augmented Reality Interfaces for Assisting Computer Games University Students, Bulletin of the Technical Committee on Learning Technology, IEEE Computing Society, 14(4): 7-10, October, 2012. (ISSN: 2241-3766)
  37. Anderson, E.F., Peters, C., Halloran, J., Every, P., Shuttleworth, J., Liarokapis, F., Lane, R., Richards, M. In at the Deep End: An Activity-Led Introduction to First Year Creative Computing, Computer Graphics Forum, Wiley-Blackwell, 31(6): 1852-1866, September, 2012. (DOI: 10.1111/j.1467-8659.2012.03066.x)
  38. John, D., Gatzidis, C., Liarokapis, F., Boucouvalas, A., Brujic-Okretic, V. Prototyping Expressive 3D Social Worlds, The Open Virtual Reality Journal, Bentham, 1-15, 2011. (ISSN: 1875-323X)
  39. Anderson, E.F., McLoughlin, L., Liarokapis, F., Peters, C., Petridis, P., de Freitas, S. Developing serious games for cultural heritage: a state-of-the-art review, Virtual Reality, Springer, 14(4): 255-275, 2010. (ISSN: 1359-4338) 
  40. de Freitas, S., Rebolledo-Mendez, G., Liarokapis, F.,  Magoulas, G., Poulovassilis, A. Learning as immersive experiences: Using the four-dimensional framework for designing and evaluating immersive learning experiences in a virtual world, British Journal of Educational Technology, Blackwell Publishing, 41(1): 69-85, 2010. (ISSN: 0007-1013) 
  41. Sylaiou, S, Liarokapis, F.,  Kotsakis, K., Patias, P. Virtual museums, a survey and some issues for consideration, Journal of Cultural Heritage, Elsevier, 10(4): 520-528, 2009. (ISSN: 1296-2074)
  42. Liarokapis, F., Macan, L., Malone, G., Rebolledo-Mendez, G., de Freitas, S. Multimodal Augmented Reality Tangible Gaming, Journal of Visual Computer, Springer, 25(12): 1109-1120, 2009. (ISSN: 0178-2789)
  43. Liarokapis, F., Conradi, E. User Interfaces for Mobile Navigation, Library Hi Tech, Special Issue on 3D Visualization, Emerald Press, 25(3): 352-365, 2007. (ISSN: 0737-8831)
  44. Mountain, D., Liarokapis, F. Mixed reality (MR) interfaces for mobile information systems, Aslib Proceedings, Special issue: UK library & information schools, Emerald Press, 59(4/5): 422-436, 2007. (ISSN: 0001-253X)
  45. White, M., Petridis, P., Liarokapis, F., Plecinckx, D. Multimodal Mixed Reality Interfaces for Visualizing Digital Heritage, International Journal of Architectural Computing (IJAC), Special Issue on Cultural Heritage, Multi-Science Publishing Co Ltd, 5(2): 322-337, June, 2007. (ISSN: 1478-0771)
  46. Liarokapis, F. An Augmented Reality Interface for Visualizing and Interacting with Virtual Content, Virtual Reality, Springer, 11(1): 23-43, 2007. (ISSN: 1359-4338) 
  47. Liarokapis, F., Brujic-Okretic, V., Papakonstantinou, S. Exploring Urban Environments using Virtual and Augmented Reality, Journal of Virtual Reality and Broadcasting, GRAPP 2006 Special Issue, Digital Peer Publishing, 3(5): 1-13, 2006. (ISSN: 1860-2037)
  48. Liarokapis, F. An exploration from virtual to augmented reality gaming, Simulation and Gaming, Symposium: Virtual Reality Simulation, SAGE Publications, December, 37(4): 507-533, 2006. (ISSN: 1046-8781)
  49. Liarokapis, F., White, M. Augmented Reality Techniques for Museum Environments, Mediterranean Journal of Computers and Networks, SoftMotor Ltd, 1(2): 95-102, Oct, 2005. (ISSN: 1744-2397)
  50. Liarokapis, F., Mourkoussis, N., White, M., Darcy, J., Sifniotis, M., Petridis, P., Basu, A., Lister, P.F. Web3D and Augmented Reality to support Engineering Education, World Transactions on Engineering and Technology Education, UICEE, 3(1): 11-14, 2004. (ISSN: 1446-2257)
  51. Liarokapis, F., Petridis, P., Lister, P.F., White, M. Multimedia Augmented Reality Interface for E-Learning (MARIE), World Transactions on Engineering and Technology Education, UICEE, 1(2): 173-176, 2002. (ISSN: 1446-2257)
  52. White, M., Jay, E., Liarokapis, F., Kostakis, C., Lister, P.F. A Virtual Interactive Teaching Environment (VITE) using XML and Augmented Reality, The International Journal of Electrical Engineering Education, Manchester University Press, 38(4): 316-329, October, 2001. (ISSN: 0020-7209)
 
Books
  1. Liarokapis, F., Voulodimos, A., Doulamis, N., Doulamis, A. Visual Computing for Cultural Heritage, Springer Series on Cultural Computing, Springer International Publishing, 2020. (ISBN 978-3-030-37190-6)
  2. Pan, Z., Cheok, A.D., Müller, W., Liarokapis, F., Transactions on Edutainment IX, Lecture Notes in Computer Science, Book Series LNCS, volume 7544, Springer, 2013. (ISBN: 978-3-642-37041-0)

Peer-Reviewed Book Chapters
  1. Chetitah, M., von Mammen, S., Liarokapis, F. Emerging Technologies and Frameworks for Serious Games, Human Computer Interaction: HCI Application Domains, CRC Press, 2023. To Appear
  2. Vourvopoulos, A., Niforatos, E., Bermudez i Badia, S. Liarokapis, F. Brain-Computer Interfacing with Interactive Systems - Case Study 2, Intelligent Computing for Interactive System Design: Statistics, Digital Signal Processing and Machine Learning in Practice, Eslambolchilar, P., Komninos, A., Dunlop, M. (Eds.), ACM Press, 237-272, 2021. (DOI: https://doi.org/10.1145/3447404.3447418)
  3. Čejka, J., Liarokapis, F. Tackling Problems of Marker-Based Augmented Reality Under Water, In: Liarokapis F., Voulodimos A., Doulamis N., Doulamis A. (eds) Visual Computing for Cultural Heritage. Springer Series on Cultural Computing. Springer, Cham, 205-224, 2020. (DOI: https://doi.org/10.1007/978-3-030-37191-3_11)
  4. Liarokapis, F., Uren, V., Petridis, P., Ajibade, A.A. Presence and Performance in the TRUST Game, In: Bozgeyikli, L., Bozgeyikli, R. (eds), Virtual Reality: Recent Advancements, Applications and Challenges, River Publishers Series in Automation, Control and Robotics, Chapter 6, Improving User Experience in Virtual Reality, 205-225, 2020. (ISBN: 9788770221429)
  5. Papagiannakis, G., Geronikolakis, E., Pateraki, M., Lopez-Menchero, V.M., Tsioumas, M., Sylaiou, S., Liarokapis, F., Grammatikopoulou, A., Dimitropoulos, K., Grammalidis, N., Partarakis, N., Margetis, G., Drossis, G., Vassiliadi, M., Chalmers, A., Stephanidis, C., Magnenat-Thalmann, N. Mixed Reality Gamified Presence and Storytelling for Virtual Museums, In: Lee N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham, 2018. (DOI: https://doi.org/10.1007/978-3-319-08234-9_249-1)
  6. Liarokapis, F., Petridis, P., Andrews, D., de Freitas, S. Multimodal Serious Games Technologies for Cultural Heritage, Mixed Reality and Gamification for Cultural Heritage, Part V, Springer International Publishing, 371-392, 2017. (ISBN: 978-3-319-49606-1)
  7. Fialek, S., Liarokapis, F. Comparing two commercially available brain computer interfaces for serious games and virtual environments, Emotion in Games - Theory and Practice, Yannakakis, G and Karpouzis, K. (eds),  Chapter 6, Volume 4 of the series Socio-Affective Computing, Springer International Publishing, 103-117, 2016. (ISBN: 978-3-319-41314-3)
  8. Liarokapis, F. Roma Nova - Teaching History with CG and BCI, Serious Games: Foundations, Concepts and Practice, Dörner, R., Göbel, S., Effelsberg, W., Wiemeyer, J. (eds), Springer International Publishing, 353-354, 2016. (ISBN: 978-3-319-40611-4)
  9. Sylaiou, S., Mania, K., Liarokapis, F., White, M., Walczak, R., Wojciechowski, R., Wiza, W., Patias, P. Evaluation of a Cultural Heritage Augmented Reality Game, Cartographies of Mind, Soul and Knowledge, Special issue for Professor Emeritus Myron Myridis, School of Rural and Surveying Engineers, AUTH, 153-174, 2015. (ISBN: 978-960-89320-7-4)
  10. Sylaiou, S., White, M., Liarokapis, F. Digital Heritage Systems: the ARCO Evaluation, Chapter 14, Cases on Usability Engineering: Design and Development of Digital Products, Garcia-Ruiz, M.A. (Eds.), IGI Global, 321-354, 2013. (ISBN: 978-146-66404-6-7)
  11. Doulamis, A., Liarokapis, F., Petridis, P., Miaoulis, G. Serious Games for Cultural Applications, Intelligent Computer Graphics 2011, Studies in Computational Intelligence, Plemenos, D., Miaoulis, G. (Eds.), Springer-Verlag, Volume 374/2012, 97-115, 2011. (ISBN: 978-3-642-15689-2)
  12. de Freitas, S., Liarokapis, F. Serious Games: A New Paradigm for Education?, Serious Games and Edutainment Applications, Ma, M., Oikonomou, A., Jain, L.C. (Eds.), Springer-Verlag, 9-23, 2011. (ISBN 978-1-4471-2160-2)
  13. Liarokapis, F., de Freitas, S. A Case Study of Augmented Reality Serious Games, Looking Toward the Future of Technology Enhanced Education: Ubiquitous Learning and the Digital Native, Ebner, M., Schiefner, M. (eds), IGI Global, Chapter 10, 178-191, 2010. (ISBN: 978-1-61520-678-0)
  14. Goldiez, B., Liarokapis, F. Trends and Perspectives in Augmented Reality Training, The PSI Handbook of Virtual Environments for Training and Education: Developments for the Military and Beyond (Three Volumes), Schmorrow, D., Cohn, J., and Nicholson, D. (eds), Praeger Security International, 278-289, 2008. (ISBN: 0-313-35165-1)

Peer-Reviewed Conference Proceedings
  1. Apostolou, K., Liarokapis, F. A Systematic Review: The Role of Multisensory Feedback in Virtual Reality, Proc. of the 2nd International Conference on Intelligent Reality (ICIR 2022), IEEE Computer Society, Piscataway, NJ, USA, 14-16 Dec, 39-42, 2022. (DOI: 10.1109/ICIR55739.2022.00024)
  2. Liarokapis, F. Virtual and Augmented Reality for Maritime Archaeology, in: Börner, Wolfgang et al. (Eds.): Artificial Intelligence: New Pathways Towards Cultural Heritage, Heidelberg: Propylaeum, Proceedings of the International Conference on Cultural Heritage and New Technologies, Vienna, Vol. 25, 3-10, 2022. (DOI: 10.11588/propylaeum.1045.c14473)
  3. Škola, F., Liarokapis, F. Reducing Brain-computer Interaction Training Time with Embodied Virtual Avatar, Proc. of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - VISIGRAPP, SCITEPRESS Digital Library, 6-8 February, 7-17, 2022. (DOI: 10.5220/0011049100003124)
  4. Giunchi, D., Bovo, R., Charalambous, P., Liarokapis, F., Shipman, A., James, S., Steed, A., Heinis, T. Perceived Realism of Pedestrian Crowds Trajectories in VR, Proc. of the 27th ACM Symposium on Virtual Reality Software and Technology (VRST), ACM Press, No. 38, 1-5, 2021. (DOI: 10.1145/3489849.3489860)
  5. Škola, F., Liarokapis, F. BCIManager: A library for development of brain-computer interfacing applications in Unity, Proc. of the IEEE Conference on Games (CoG), IEEE Computer Society, Copenhagen, Denmark, 17-20 August, 1-4, 2021. (DOI: 10.1109/CoG52621.2021.9619123)
  6. Škola, F., Gluszny, R., Liarokapis, F. Do 3D Visual Illusions Work for Immersive Virtual Environments?, Proc. of the IEEE Conference on Games (CoG), IEEE Computer Society, Copenhagen, Denmark, 17-20 August, 1-8, 2021. (DOI: 10.1109/CoG52621.2021.9619143)
  7. Krejsa, J., Liarokapis, F. A Novel Lip Synchronization Approach for Games and Virtual Environments, Proc. of the IEEE Conference on Games (CoG), IEEE Computer Society, Copenhagen, Denmark, 17-20 August, 1-9, 2021. (DOI: 10.1109/CoG52621.2021.9619128)
  8. Kavouras, M., Tomai, E., Kokla, M., Liarokapis, F., Pastra, K. Comparative Study about the Interaction of Digital Natives with Mainstream Web Mapping Services, Proc. of the 23rd International Conference on Human-Computer Interaction (HCII 2021), Human-Computer Interaction. Design and User Experience Case Studies (HCII 2021), Lecture Notes in Computer Science, vol 12764, Springer, Cham, 24-29 July, 337-350, 2021. (DOI: 10.1007/978-3-030-78468-3_23)
  9. Konečný, R., Liarokapis, F. Foresthlon: Investigating Gender Experience through a Hybrid BCI Game, Proc. of the 23rd International Conference on Human-Computer Interaction (HCII 2021), Springer, HCI in Games: Experience Design and Game Mechanics (HCII 2021), Lecture Notes in Computer Science, vol 12789, Springer, Cham, 24-29 July, 57-74, 2021. (DOI: 10.1007/978-3-030-77277-2_5)
  10. Čejka, J., Liarokapis, F. Look Behind You! - Using a Face Camera for Mobile Augmented Reality Odometry, In: Ioannides M., Fink E., Cantoni L., Champion E. (eds) Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, EuroMed 2020. Lecture Notes in Computer Science, vol 12642. Springer, Cham, 215-227, 2020. (DOI: 10.1007/978-3-030-73043-7_18)
  11. Kico, I., Zelníček, D., Liarokapis, F. Assessing the Learning of Folk Dance Movements Using Immersive Virtual Reality, Proc. of the 24th International Conference Information Visualisation (IV 2020), IEEE Computer Society, Vienna, Austria, 587-592, 2020. (DOI: 10.1109/IV51561.2020.00100)
  12. Liarokapis, F., Vidová, I., Rizvić, S., Demesticha, S., Skarlatos, D. Underwater Search and Discovery: From Serious Games to Virtual Reality, In: Stephanidis C., Chen J.Y.C., Fragomeni G. (eds) HCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality. HCII 2020. Lecture Notes in Computer Science, vol 12428. Springer, Cham, 178-197, 2020. (DOI: 10.1007/978-3-030-59990-4_15)
  13. Niforatos, E., Palma, A., Gluszny, R., Vourvopoulos, A., Liarokapis, F. Would you do it?: Enacting Moral Dilemmas in Virtual Reality for Understanding Ethical Decision-Making,  Proc. of the ACM CHI Conference on Human Factors in Computing Systems (CHI'20), ACM Press, Paper No. 659, Honolulu, Hawaii, USA, 25-30 April, 2020. (DOI: 10.1145/3313831.3376788)
  14. Bruno, F., Cozza, M., Mangeruga, M., Skarlatos, D., Agrafiotis, P., Davidde Petriaggi, B., Petriaggi, R., Rizvic, S., Liarokapis, F. Raising the awareness about underwater archaeological heritage through Edutainment and Virtual/Augmented Reality, Proc. of the International Conference in Management of Accessible Underwater, Cultural and Natural Heritage Sites: “Dive in Blue Growth”, Athens, Greece, 16-18 October, 35-46, 2019. 
  15. Kico, I., Dolezal, M., Grammalidis, N., Liarokapis, F. Visualization of Folk-Dances in Urban Environments, Proc. of the International Conference on Strategic Innovative Marketing and Tourism (ICSIMAT 2019), In: Kavoura A., Kefallonitis E., Theodoridis P. (eds) Strategic Innovative Marketing and Tourism, Springer Proc. in Business and Economics, Springer, Chios, Mytilene Islands - Northern Aegean, Greece, 17-21 July, 51-59, 2020. (DOI: 10.1007/978-3-030-36126-6_7)
  16. Grammalidis, N., Kico, I., Fotis Liarokapis, F. Analysis of Human Motion based on AI and VR technologies: Applications for safeguarding folk dance performances, Proc. of the International Conference on Strategic Innovative Marketing and Tourism (ICSIMAT 2019), In: Kavoura A., Kefallonitis E., Theodoridis P. (eds) Strategic Innovative Marketing and Tourism, Springer Proc. in Business and Economics, Springer, Chios, Mytilene Islands - Northern Aegean, Greece, 17-21 July, 321-329, 2020. (DOI: 10.1007/978-3-030-36126-6_35)
  17. Kico, I., Liarokapis, F.  Comparison of Trajectories and Quaternions of Folk Dance Movements Using Dynamic Time Warping, Proc. of the 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2019), IEEE Computer Society, Vienna, Austria, 226-230, 2019. (DOI: 10.1109/VS-Games.2019.8864604)
  18. Lukš, R., Liarokapis, F. Investigating Motion Sickness Techniques for Immersive Virtual Environments, Proc. of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments (PETRA'19), ACM Press, Rhodes, Greece, 5-7 June, 280-288, 2019. (DOI: 10.1145/3316782.3321535)
  19. Škola, F., Liarokapis, F. Examining And Enhancing The Illusory Touch Perception In Virtual Reality Using Non-Invasive Brain Stimulation, Proc. of the ACM CHI Conference on Human Factors in Computing Systems (CHI'19), ACM Press, Paper No. 247, Glasgow, UK, 4-9 May, 2019. (DOI: 10.1145/3290605.3300477)
  20. Javorský, T., Škola, F., Sylaiou, S., Martins, J., Liarokapis, F. Investigating Body Transfer Illusion from Human to Monkey Body, 2018 International Conference on Intelligent Systems (IS 2018), IEEE Computer Society, Madeira, Portugal, 25-27 September, 549-556, 2019. (DOI:  10.1109/IS.2018.8710499)
  21. Hajdin, M., Kico, I., Dolezal, M., Chmelik, J., Doulamis, A., Liarokapis, F. Digitization and Visualization of Movements of Slovak Folk Dances, Special Session: Tangible and Intangible Cultural Heritage digitization and preservation in modern era, Proc. of the International Conference of Interactive Collaborative Learning (ICL 2018), Springer Nature Switzerland AG 2019, Auer, M.E. and Tsiatsos, T. (Eds.): ICL 2018, AISC 917, 245-256, 2019. (DOI: https://doi.org/10.1007/978-3-030-11935-5_24)
  22. Čejka, J., Žuži, M., Agrafiotis, P., Bruno, F., Skarlatos, D., Liarokapis, F. Improving Marker-Based Tracking for Augmented Reality in Underwater Environments, Proc. of the Eurographics Workshop on Graphics and Cultural Heritage, The Eurographics Association, Vienna, Austria, 21-30, 2018. (DOI: 10.2312/gch.20181337) 
  23. Krejsa, J., Kerouš, B., Liarokapis, F. A Model for Eye and Head Motion for Virtual Agents, Proc. of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2018), IEEE Computer Society, Würzburg, Germany, 5-7 September, 1-4, 2018. (DOI: 10.1109/VS-Games.2018.8493406)
  24. Vourvopoulos, A., Niforatos, E., Hlinka, M., Škola, F., Liarokapis, F. Investigating the Effect of User Profile during Training for BCI-based Games, Proc. of the 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017), IEEE Computer Society, Athens, Greece, 6-8 September, 117-124, 2017. (ISBN: 978-1-5090-5812-9)
  25. Philbin-Briscoe, O., Simon, B., Mudur, S., Poullis, C., Rizvic, S., Boskovic, D., Liarokapis, F., Katsouri, I., Demesticha, S., Skarlatos, D. A Serious Game for Understanding Ancient Seafaring in the Mediterranean Sea, Proc. of the 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017), IEEE Computer Society, Athens, Greece, 6-8 September, 1-7, 2017. (ISBN: 978-1-5090-5812-9)
  26. Bruno, F., Lagudi, A., Ritacco, G., Agrafiotis, P., Skarlatos, D., Čejka, J., Kouřil, P., Liarokapis, F., Philpin-Briscoe, O., Poullis, C., Mudur, S., Simon, B. Development and integration of digital technologies addressed to raise awareness and access to European underwater cultural heritage. An overview of the H2020 i-MARECULTURE project, OCEANS 2017, IEEE Computer Society, Aberdeen, Scotland, 19-22 June, 1-10, 2017. (DOI: 10.1109/OCEANSE.2017.8084984)
  27. Liarokapis, F. Using Activity Led Learning for Teaching Computer Graphics Principles Through Augmented Reality, Proc. of the 38th Annual Conference of the European Association for Computer (Eurographics 2017), Education Program, Lyon, France, 24-28 April, 43-50, 2017. (DOI: 10.2312/eged.20171025)
  28. Anderson, E., Duchowski, A., Liarokapis, F., Redford, A. The New CGEMS - Preparing the Computer Graphics Educational Materials Source to Meet the Needs of Educators, Proc. of the 38th Annual Conference of the European Association for Computer (Eurographics 2017), Education Program, Lyon, France, 24-28 April, 63-67, 2017. (DOI: 10.2312/eged.20171028)
  29. Skarlatos, D., Agrafiotis, P., Balogh, T., Bruno, F., Castro, F., Davidde Petriaggi B., Demesticha, S., Doulamis, A., Drap, P., Georgopoulos, A., Kikillos, F., Kyriakidis, P., Liarokapis, F., Poullis, C., Rizvic S., Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE, Digital Heritage, Progress in Cultural Heritage: Documentation, Preservation, and Protection, Volume 10058 of the series Lecture Notes in Computer Science, 805-813, 2016. (ISBN: 978-3-319-48495-2)
  30. Konečný, R., Sylaiou, S., Liarokapis, F. Procedural Modeling in Archaeology - Approximating Ionic Style Columns for Games, Proc. of the 8th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2016), IEEE Computer Society, Barcelona, Spain, 7-9 Sept, 1-8, 2016. (DOI: 10.1109/VS-GAMES.2016.7590358)
  31. Kerouš, B., Liarokapis, F. Brain-Computer Interfaces - A Survey on Interactive Virtual Environments, Proc. of the 8th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2016), IEEE Computer Society, Barcelona, Spain, 7-9 Sept, 1-4, 2016. (DOI: 10.1109/VS-GAMES.2016.7590339) 
  32. Střelák, D., Škola, F., Liarokapis, F. Examining User Experiences in a Mobile Augmented Reality Tourist Guide, Proc. of the 9th International Conference on PErvasive Technologies Related to Assistive Environments (Petra 2016), ACM Press, Corfu Island, Greece, 29 June - 1 July, Article No. 19, 2016. (ISBN: 978-1-4503-4337-4)
  33. Petridis, P., Liarokapis, F., Lameras, P., Hendrix, M., Dunwell, I., Babaoukas, A., Smithson, E., Gaterell, M. Green@CU: An environmental Game for Residential Accommodation, Proc of the 9th Int'l Conference on Interactive Mobile and Communication Technologies and Learning 2015 (IMCL 2015), Special Session: Mobile Serious Games for Creativity, Cognition and Innovation in Education, IEEE Computer Society, Thessaloniki, Greece, 19-20 November, 269-273, 2015. (DOI: 10.1109/IMCTL.2015.7359601)
  34. Lameras, P., Tsiatsos, T., Anastasiadou, D., Tolis, D., Liarokapis, F., Protopsaltis, A., Petridis, P., Hendrix, M., Arnab, S. Creative Thinking Experimentations for Entrepreneurship with A Disruptive, Personalised and Mobile Game-based Learning Ecosystem, Proc of the 9th Int'l Conference on Interactive Mobile and Communication Technologies and Learning 2015 (IMCL 2015), Special Session: Mobile Serious Games for Creativity, Cognition and Innovation in Education, IEEE Computer Society, Thessaloniki, Greece, 19-20 November, 348-352, 2015. (DOI: 10.1109/IMCTL.2015.7359617)
  35. Cristea, A., Liarokapis, F. Fractal Nature - Generating Realistic Terrains for Games, Proc. of the 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015), IEEE Computer Society, Skovde, Sweden, 16-18 September, 84-91, 2015. (ISBN: 978-1-4799-8102-1)
  36. Vourvopoulos, A., Liarokapis, F. Chen, M.C. The Effect of Prior Gaming Experience in Motor Imagery Training for Brain-Computer Interfaces: A Pilot Study, Proc. of the 7th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2015), IEEE Computer Society, Skovde, Sweden, 16-18 September, 139-146, 2015. (ISBN: 978-1-4799-8102-1)
  37. Liarokapis, F., Vourvopoulos, A., Ene, A. Examining User Experiences Through A Multimodal BCI Puzzle, Proc. of the 19th International Conference on Information Visualisation (IV 2015), IEEE Computer Society, Barcelona, Spain, 21-24 July, 488-493, 2015. (DOI: 10.1109/iV.2015.87)
  38. O'Connor, S., Liarokapis, F., Chrisina, J. Perceived Realism of Crowd Behaviour with Social Forces, Proc. of the 19th International Conference on Information Visualisation (IV 2015), IEEE Computer Society, Barcelona, Spain, 21-24 July, 494-499, 2015. (DOI 10.1109/iV.2015.88)
  39. Arnab, S., Imiruaye, O., Liarokapis, F., Tombs, G., Lameras, P., Laguna, A.S., Moreno-Ger, P., Towards Performance Prediction Using In-Game Measures, Proc. of Toward Justice: Culture, Language, and Heritage in Education Research and Praxis (AERA 2015), 16-20 April, Chicago, Illinois, 2015.
  40. Lameras, P., Savin-Baden, M., Petridis, P., Dunwell, I., Liarokapis, F. Fostering Science Teachers Design for Inquiry-Based Learning by Using a Serious Game, Proc. of the 14th IEEE International Conference on Advanced Learning Technologies - ICALT2014 Advanced Technologies for Supporting Open Access to Formal and Informal Learning, IEEE Computer Society, 7-9 July, Athens, Greece, 222-226, 2014. (ISBN: 978-1-4799-4038-7/14) 
  41. Mancini, M., Ermilov, A., Castellano, G., Liarokapis, F., Varni, G., Peters, C. Effects of gender mapping on the perception of emotion from upper body movement in virtual characters, Proc. of the 6th International Conference, VAMR 2014 Held as Part of HCI International 2014, Parallel Session - Interactive Technologies for Virtual and Augmented Reality, Shumaker, R. Lackey, S. (Eds.), Part I, LNCS 8525, Springer, 22-27 June, Crete, Greece, 263–273, 2014. (ISBN: 978-3-319-07457-3)
  42. O'Connor, S., Liarokapis, F., Peters, C. An Initial Study to Assess the Perceived Realism of Agent Crowd Behaviour in a Virtual City, Proc. of the 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2013), IEEE Computer Society, Bournemouth, UK, 11-13 September, 85-92, 2013. (ISBN: 978-1-4799-0965-0)
  43. Liarokapis, F.,  Vourvopoulos, A., Ene, A. Petridis, P. Assessing Brain-Computer Interfaces for Controlling Serious Games, Proc. of the 5th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games 2013), IEEE Computer Society, Bournemouth, UK, 11-13 September, 142-145, 2013. (ISBN: 978-1-4799-0965-0)
  44. Noghani, J., Anderson, E., Liarokapis, F. Towards a Vitruvian Shape Grammar for Procedurally Generating Classical Roman Architecture, Proc. of the 13th International Symposium on Virtual Reality, Archaeology and Cultural Heritage VAST 2012, Short and Project Papers, Eurographics, Brighton, UK, 19-21 November, 41-44, 2012. (ISBN: 978-3-905673-97-5)
  45. Vourvopoulos, A., Liarokapis, F. Petridis, P. Brain-Controlled Serious Games for Cultural Heritage, Proc. of the 18th International Conference on Virtual Systems and Multimedia, Virtual Systems in the Information Society, IEEE Computer Society, Milan, Italy, 2-5 September, 291-298, 2012. (ISBN: 978-1-4673-2562-2)
  46. Vourvopoulos, A., Liarokapis, F. Robot Navigation using Brain-Computer Interfaces, Proc. of the 11th International Conference on Ubiquitous Computingand Communications (IUCC-2012), IEEE Computer Society, Liverpool, UK, 25-27 June, 1785-1792, 2012. (ISBN: 978-0-7695-4745-9)
  47. Doulamis. A, Liarokapis, F., Petridis, P., Miaoulis, G. Serious Games for Museum Environments, Proc. of the 14th International Conference in Computer Graphics and Artificial Intelligence (3IA'2011), Athens, Greece, May, 59-69, 2011. (ISBN 2-914256-13-2)
  48. Jaligama. V, Liarokapis, F. An Online Virtual Learning Environment for Higher Education, Proc. of the 3rd International Conference in Games and Virtual Worlds for Serious Applications (VS-Games’11), IEEE Computer Society, Athens, Greece, 4-6 May, 207-214, 2011. (ISBN: 978-0-7695-4419-9)
  49. Vourvopoulos, A., Liarokapis, F. Brain-controlled NXT Robot - Tele-operating a robot through brain electrical activity, Proc. of the 3rd International Conference in Games and Virtual Worlds for Serious Applications (VS-Games’11), IEEE Computer Society, Athens, Greece, 4-6 May, 140-143, 2011. (ISBN: 978-0-7695-4419-9)
  50. Anderson, E., Peters, C., Liarokapis, F., Halloran, J. In at the Deep End: An Activity-Led Introduction to Creative Computing with Interactive Computer Graphics, Proc. of the 32nd Annual Conference of the European Association for Computer Graphics (Eurographics 2011), Education Program, Llandudno, Wales, 12-15 April, 1-7, 2011. (ISSN: 1017-4656)
  51. Liarokapis, F.,  Anderson, E. Using Augmented Reality as a Medium to Assist Teaching in Higher Education, Proc. of the 31st Annual Conference of the European Association for Computer Graphics (Eurographics 2010), Education Program, Norrkoping, Sweden, 4-7 May, 9-16, 2010. (ISSN: 1017-4656)
  52. Noghani, J., Liarokapis, F.,  Anderson, E.F. Randomly Generated 3D Environments for Serious Games, Proc. of the 2nd IEEE International Conference in Games and Virtual Worlds for Serious Applications, IEEE Computer Society, Braga, Portugal, 25-26 March, 3-10, 2010. (ISBN: 978-0-7695-3986-7)
  53. Anderson, E.F., McLoughlin, L., Liarokapis, F.,  Peters, C., Petridis, P., de Freitas, S. Serious Games in Cultural Heritage, Proc. of the 10th VAST International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST '09), STARs session, Eurographics, Malta, 22-25 September, 29-48, 2009. (ISBN: 978-99957-807-0-8)
  54. Rebolledo-Mendez, G., Dunwell, I., Martínez-Mirón, E.A., Vargas-Cerdán, M.D., de Freitas, S., Liarokapis, F., García-Gaona, A.R. Assessing the Usability of a Brain-Computer Interface (BCI) that Detects Attention Levels in an Assessment Exercise, Proc. of the 13th International Conference on Human-Computer Interaction, Springer Berlin/Heidelberg Lecture Notes In Computer Science, Volume 5610/2009, San Diego, California, USA, 19-24 July, 149-158, 2009. (ISBN: 978-3-642-02573-0)
  55. Liarokapis, F.,  Macan, L., Malone, G., Rebolledo-Mendez, G., de Freitas, S. A Pervasive Augmented Reality Serious Game, Proc. of the 1st IEEE International Conference in Games and Virtual Worlds for Serious Applications, IEEE Computer Society, Coventry, UK, 23-24 March, 148-155, 2009. (ISBN: 978-0-7695-3588-3)
  56. de Freitas, S., Rebolledo-Mendez, G., Liarokapis, F.,  Magoulas, G., Poulovassilis, A. Developing an evaluation methodology for immersive learning experiences in a virtual world, Proc. of the 1st IEEE International Conference in Games and Virtual Worlds for Serious Applications, IEEE Computer Society, Coventry, UK, 23-24 March, 43-50, 2009. (ISBN: 978-0-7695-3588-3)
  57. Liarokapis, F.,  Sylaiou, S., Mountain, D. Personalizing Virtual and Augmented Reality for Cultural Heritage Indoor and Outdoor Experiences, Proc. of the 9th International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST '08), Eurographics, Braga, Portugal, 2-5 Dec, 55-62, 2008. (ISBN: 978-3-905674-14-9)
  58. Chen, Y-F., Rebolledo-Mendez, G., Liarokapis, F.,  de Freitas, S., Parker, E. The use of virtual world platforms for supporting an emergency response training exercise, Proc. of the 13th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational & Serious Games, Wolverhampton, UK, 3-5 November, 47-55, 2008. (ISBN: 978-0-9549016-6-0)
  59. Goldsmith, D., Liarokapis, F.,  Malone, G., Kemp, J. Augmented Reality Environmental Monitoring Using Wireless Sensor Networks, Proc. of the 12th International Conference on Information Visualisation (IV08), IEEE Computer Society, 8-11 July, 539-544, 2008. (ISBN: 978-0-7695-3268-4)
  60. Gatzidis, C., Brujic-Okretic, V., Liarokapis, F.,  Baker, S. Developing a Framework for the Automatic Generation and Visualisation Of 3D Urban Areas on Mobile Devices, Proc. of the 10th Symposium on Virtual and Augmented Reality 2008 (SVR 2008), Joao Pessoa, Brazil, 13-16 May, 151-162, 2008. (ISBN 857669167-1)
  61. Liarokapis, F.  Evaluation of a Mobile MR Geovisualisation Interface, Proc. of the 29th annual conference of the European Association for Computer Graphics (EUROGRAPHICS 2008), Eurographics, Crete, Greece, 14-18 April, 231-234, 2008. (ISSN: 1017-4656)
  62. Gatzidis, C., Liarokapis, F.,  Brujic-Okretic, V., Baker, S. Virtual City Maker And Virtual Navigator: A Modelling And Visualisation Solution For The Creation And Display Of Mobile 3D Virtual Cities, Proc. of the 10th IASTED International Conference on Computer Graphics and Imaging (CGIM 2008), ACTA Press, Innsbruck, Austria, 13-15 February, 224-230, 2008. (ISBN: 978-0-88986-719-2)
  63. Liarokapis, F.,  Newman, R., Mount, S., Goldsmith, D., Macan, L., Malone, G., Shuttleworth, J. Sense-Enabled Mixed Reality Museum Exhibitions, Proc. of the 8th International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST '07), Eurographics, Brighton, UK, 26-30 November, 31-38, 2007. (ISBN: 978-1-56881-403-2)
  64. Liarokapis, F.,  Newman, R. Design Experiences of Multimodal Mixed Reality Interfaces, Proc. of the 25th ACM International Conference on Design of Communication (SIGDOC '07), ACM Press, El Paso, TX, USA, 22-24 October, 34-41, 2007. (ISBN: 978-1-59593-588-5) 
  65. Gatzidis, C., Liarokapis, F.,  Brujic-Okretic, V. Automatic Modelling, Generation And Visualisation Of Realistic 3D Virtual Cities For Mobile Navigation, Proc. of the 9th International Conference on Virtual Reality, 18-22 April, Laval, France, 225-234, 2007. (ISBN: 2-9515730-6-5)
  66. Liarokapis, F.,  Mountain, D., Papakonstantinou, S., Brujic-Okretic, V., Raper, J. Mixed Reality For Exploring Urban Environments, Proc. of the 1st International Conference on Computer Graphics Theory and Applications (GRAPP 2006), Insticc Press, 25-28 Feb, Setubal, Portugal, 208-215, 2006. (ISBN: 972-8865-39-2)
  67. Sylaiou, S., Liarokapis, F.,  Sechidis L., Patias P., Georgoula O. Virtual Museums: First Results of a Survey on Methods and Tools, XXth International Symposium (the ICOMOS & ISPRS Committee on Documentation of Cultural Heritage), the CIPA International Archives for Documentation of Cultural Heritage, Vol. XX-2005 International Symposium, the ISPRS International Archives of the Photogrammetry, Remote Sensing and Spatial Information Services Vol. XXXVI-5/C34, Sept 26th-1rst Oct, Torino, Italy, 1138-1143, 2005. (ISSN: 1682-1777)
  68. Liarokapis, F.,  Greatbatch, I., Mountain, D., Gunesh, A., Brujic-Okretic, V., Raper, J. Mobile Augmented Reality Techniques for GeoVisualisation, Proc. of the 9th International Conference on Information Visualisation, IEEE Computer Society, 6-8 July, London, 745-751, 2005. (ISBN: 0-7695-2397-8)
  69. Liarokapis, F.  Augmented Reality Scenarios for Guitar Learning, Proc. of Theory and Practice of Computer Graphics 2005, Eurographics UK Chapter, Eurographics, University of Kent, Canterbury, UK, 15th-17th June, 163-170, 2005. (ISBN: 3-905673-56-8)
  70. Petridis, P., White, M., Mourkousis, N., Liarokapis, F.,  Sifniotis, M., Basu, A., Gatzidis, G. Exploring and Interacting with Virtual Museums, Computer Applications and Quantitative Methods in Archaeology (CAA), Figueiredo, A & Leite Velho, G. (eds) 2007, Tomar, Portugal, 21-24th March, 2005. 
  71. Liarokapis, F.,  Sylaiou, S., Basu, A., Mourkoussis, N., White, M., Lister, P.F. An Interactive Visualisation Interface for Virtual Museums, Proc. of the 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritage, Eurographics Association, Brussels, Belgium, 6-10 Dec, 47-56, 2004. (ISBN: 3-905673-18-5)
  72. Liarokapis, F.,  White, M., Lister, P.F. Augmented Reality Interface Toolkit, Proc. of the International Symposium on Augmented and Virtual Reality, IV04-AVR, IEEE Computer Society, London, 761-767, 2004. (ISBN: 0-7695-2177-0)
  73. White, M., Mourkoussis, N., Darcy, J., Petridis, P., Liarokapis, F.,  Lister, P.F., Walczak, K., Wojciechowski, R., Cellary, W., Chmielewski, J., Stawniak, M., Wiza, W., Patel, M., Stevenson, J., Manley, J., Giorgini, F., Sayd, P., Gaspard, F. ARCO-An Architecture for Digitization, Management and Presentation of Virtual Exhibitions, Proc. of the 22nd International Conference on Computer Graphics (CGI'2004), IEEE Computer Society, Hersonissos, Crete, June 16-19, 622-625, 2004. (ISBN: 0-7695-2171-1)
  74. White, M., Liarokapis, F.,  Mourkoussis, N., Basu, A., Darcy, J., Petridis, P., Sifniotis, M., Lister, P.F. ARCOlite - an XML based system for building and presenting Virtual Museums using Web3D and Augmented Reality, Proc. of Theory and Practice of Computer Graphics 2004, Eurographics UK Chapter, IEEE Computer Society, University of Bournemouth, 8-10th June, 94-101, 2004. (ISBN: 0-7695-2137-1)
  75. White, M., Liarokapis, F.,  Mourkoussis, N., Basu, A., Darcy, J., Petridis, P., Lister, P.F. A lightweight XML driven architecture for the presentation of virtual cultural exhibitions (ARCOLite), Proc. IADIS International Conference of Applied Computing 2004, Eds. Nuno Guimaraes and Pedro Isaias, IADIS Press, Lisbon, Portugal, March 23-26, 205-212, 2004. (ISBN: 972-98947-3-6)
  76. Liarokapis, F.,  Mourkoussis, N., Petridis, P., Rumsey, S., Lister, P.F., White, M. An Interactive Augmented Reality System for Engineering Education, Proc. 3rd Global Congress on Engineering Education, Glasgow, 30 June - 5 July, 334-337, 2002. (ISBN: 0-7326-2201-8)

Peer-Reviewed Workshop Proceedings
  1. Apostolou, K., Charalambous, M., Makri, S., Charalambous, P., Liarokapis, F. The Funneling Effect: A prototype implementation of illusory sense of touch in virtual reality, 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), IEEE Computer Society, Shanghai, China, 338-345, 2023. (DOI: 10.1109/VRW58643.2023.00076)
  2. Dolezal, M., Vlachos, M., Secci, M., Demestiha, S., Skarlatos, D., Liarokapis, F. Understanding Underwater Photogrammetry for Maritime Archaeology Through Immersive Virtual Reality, Proc. of the Underwater 3D Recording & Modelling: A tool for modern applications and CH recording, Limassol, Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W10, Cyprus, 2-3 May, 85-91, 2019. (DOI: https://doi.org/10.5194/isprs-archives-XLII-2-W10-85-2019)
  3. Kerous, B., Liarokapis, F. BrainChat - A Collaborative Augmented Reality Brain Interface for Message Communication, Proc. of the International Symposium on Mixed and Augmented Reality (ISMAR 2017) Adjunct Proceedings, IEEE Computer Society, Nantes, France, 279-283, 2017. (DOI: 10.1109/ISMAR-Adjunct.2017.91)
  4. Dolezal, M., Chmelík, J., Liarokapis, F. An immersive virtual environment for collaborative geovisualization, Proc. of the 9th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games 2017), IEEE Computer Society, Athens, Greece, 6-8 September, 272-275, 2017. (ISBN: 978-1-5090-5812-9)
  5. Liarokapis, F., Kouřil, P., Agrafiotis, P., Demesticha, S., Chmelík, J., Skarlatos, D. 3D Modelling and Mapping For Virtual Exploration of Underwater Archaeology Assets, Proc. of the International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences (ISPRS), XLII-2/W3, Napflio, Greece, 425-431, 2017. (DOI: 10.5194/isprs-archives-XLII-2-W3-425-2017)
  6. Sylaiou, S., Mania, K., Paliokas, I., Killintzis, V., Liarokapis, F.,  Patias P. Exploring the effect of diverse technologies incorporated in virtual museums on visitors’ perceived sense of presence, Proc. of the International Workshop on Museums as Intelligent Environments (MasIE), In conjuction with the 9th International Conference on Intelligent Environments - IE'13, Athens, Greece, IOS Press, 16-19 July, 493-506, 2013. (ISSN: 1875-4163)
  7. O'Connor, S., Liarokapis, F., Peters, C. A Perceptual Study into the Behaviour of Autonomous Agents within a Virtual Urban Environment, Proc. of the International Workshop on Smart City and Ubiquitous Computing Applications, In conjuction with the 14th International Symposium on a World of Wireless, Mobile and Multimedia Networks, IEEE Computer Society, 4th June, Madrid, Spain, 2013. (ISBN: 978-1-4673-5827-9)
  8. Liarokapis, F., Sylaiou, S. Experiencing Personalised Heritage Exhibitions Through Multimodal Mixed Reality Interfaces, Proc. of the 5th International Workshop on Ubiquitous and Collaborative Computing (iUBICOM '10), In conjunction with the 24th BCS Conference on Human Computer Interaction (HCI 2010), University of Abertay, Dundee, 7th September, 2010. 
  9. Liarokapis, F., Anderson, E.F., Oikonomou, A. Serious Games for use in a Higher Education Environment, Proc. of the Emerging Games Platforms, Technologies and Applications Workshop (EGPTA '10), In conjunction with the 15th International Computer Games Conference: AI, Interactive Multimedia, Virtual Worlds and Serious Games Louisville, Kentucky, USA 28-31 July, 69-77, 2010. (ISBN: 13-978-0-9549016-8-4)
  10. Gatzidis, C., Brujic-Okretic, V., Liarokapis, F.,  Baker, S. Towards Rapid Generation And Visualisation Of Large 3D Urban Landscapes for Mobile Device Navigation, Proc. of the 2008 IEEE Virtual Reality Workshop on Virtual Cityscapes: Key Research Issues in Modeling Large-Scale Immersive Urban Environments, IEEE Computer Society, Reno, Nevada, 8th-9th March, 2008. (IEEE Catalog Number CFP08VIR-DVD, ISBN 978-1-4244-1972-2)
  11. Liarokapis, F.,  Mountain, D. A Mobile Framework for Tourist Guides, Workshop on Virtual Museums, 8th International Symposium on Virtual Reality, Archaeology and Cultural Heritage (VAST '07), Eurographics, Brighton, UK, 26-30 November, 2007. In Press. 
  12. Mourkoussis, N., Liarokapis, F.,  Basu, A., White, M., Lister, P.F. Using XML Technologies to Present Digital Content with Augmented Reality, Proc. of the 5th Eurographics Ireland Chapter Workshop, Eurographics Ireland Workshop Series, Volume 3, Eds.: D. Murphy and J.O'Mullane, 9th Sept, Cork, Ireland, 16-23, (2004). ISSN: 1649-1807. 
  13. White, M., Liarokapis, F.,  Darcy, J., Mourkoussis, N., Petridis, P., Lister, P.F. Augmented Reality for Museum Artefact Visualization, Proc. of the 4th Irish Workshop on Computer Graphics, Eurographics Ireland Chapter, Coleraine, Northern Ireland, 29-30th April, 75-80, 2003. (ISBN: 1649-1807)
  14. Wojciechowski, R., Walczak, K., White, M., Liarokapis, F.  Using Virtual and Augmented Reality for Presenting Cultural Objects, Proc. of EVA 2003, Pitagora Editrice Bologna, Florence, Italy, 24-28 March, 9, 2003. (ISBN: 88-371-1391-9)
  15. Mourkoussis, N., Liarokapis, F.,  Darcy, J., Pettersson, M., Petridis, P., Lister, P.F., White, M. Virtual and Augmented Reality Applied to Educational and Cultural Heritage Domains, Proc. of Business Applications of Virtual Reality, BAVR 2002 - Workshop on Business Applications of Virtual Reality, Poznan, Poland, April 24-25, 367-372, 2002. (ISBN: 83-916842-0-2)

Peer-Reviewed Poster Proceedings
  1. Cheliotis, K., Liarokapis, F., Kokla, M., Tomai, E., Pastra, K., Darra, A., Bezerianou, M., Kavouras, M. A Classification of Augmented Reality Approaches for Spatial Data Visualization, Proc. of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2021), IEEE Computer Society, October 4-8, Bari, Italy, 367-372, 2021. (DOI: 10.1109/ISMAR-Adjunct54149.2021.00084)  
  2. Kico, I., Liarokapis, F. A Mobile Augmented Reality Interface for Teaching Folk Dances, Proc. of the 25th ACM Symposium on Virtual Reality Software and Technology (VRST 2019), Poster Session, ACM Press, Parramatta, NSW, Australia, 12-15 November, 2019. (ISBN: 978-1-4503-7001-1) 
  3. Noghani, J., Liarokapis, F.,  Anderson, E. Procedural Generation of Urban Environments through Space and Time, Proc. of the 31st Annual Conference of the European Association for Computer Graphics (Eurographics 2010), Poster Session, Norrkoping, Sweden, 4-7 May, 2010. (ISSN: 1017-4656)
  4. John, D., Gatzidis, C., Liarokapis, F.,  Boucouvalas, A., Brujic-Okretic, V. A Framework for the Development of Online, Location-Specific, Expressive 3D Social Worlds, Proc. of the 1st IEEE International Conference in Games and Virtual Worlds for Serious Applications, IEEE Computer Society, Coventry, UK, 23-24 March, 219-220, 2009. (ISBN: 978-0-7695-3588-3)
  5. Mountain, D., Liarokapis, F.  Interacting with Virtual Reality scenes on mobile devices, Proc. 7th international Conference on Human Computer Interaction with Mobile Devices & Services, ACM Press, Salzburg, Austria, 19-22 September, 331-332, 2005. (ISBN:1-59593-089-2)

Magazines
  1. Filip Škola, Szymon Fiałek, Liarokapis, F. Augmenting the Rubber Hand Illusion, ERCIM News, ERCIM, 103, 25-26, 2015. (ISSN: 0926-4981)
  2. Liarokapis, F. Realistic Rendering of Augmented Reality Heritage Exhibitions, CyberEmpathy - Visual and Media Studies Academic Journal, Special Issue on Augmented Reality Studies, Issue 8, 2014. (ISSN: 2299-906X)
  3. Shutteworth, J., Every, P., Anderson, E., Halloran, J., Peters, C., Liarokapis, F. Press play: an experiment in creative computing using a novel pedagogic approach, Anglohigher®, January, 2(1): 23-24, 2010. (ISSN: 2041-8469)
  4. Liarokapis, F.,  Brujic-Okretic, V. Location-based Mixed Reality for Mobile Information Services, Advanced Imaging, PTN Publishing Co, April, 21(4): 22-25, 2006. (ISSN: 1042-0711)
  5. Raper, J., Liarokapis, F.,  Mountain, D., Brujic-Okretic, V. Personal navigation using digital mobile devices, Geomatics World, GITC bv, March/April, 13(3): 36-38, 2005. (ISSN: 1567-5882)

Press Releases
  1. Klepáč, V. Vědecký test z Brna: mučit, nebo nemučit teroristu? (In Czech), Novinky.cz, National Magazine, August 2016.
  2. Mares, M. Virtual Reality in Czech Republic (In Czech), Forbes.cz, National Magazine, March 2016.
  3. Rizopoulos, I. With the help of brain (in Greek), Pathfinder, Jan, 2012.
  4. Liarokapis, F. Pervasive Mixed Reality Interface, London Technology Network, May, 2008.
  5. Kaplan-Leiserson, E. Trend: Augmented Reality Check, Learning Circuits, ASTD's Source for E-Learning, Dec, 2004.

Thesis (Docent, PhD, MSc, BSc)
  1. Liarokapis, F.,  Interactive Virtual and Augmented Reality Environments, Habilitation Thesis, Masaryk University, Faculty of Informatics, Czech Republic, March 2015. 
  2. Liarokapis, F.,  Augmented Reality Interfaces - Architectures for Visualising and Interacting with Virtual Information, Sussex theses S 5931, Department of Informatics, School of Science and Technology, University of Sussex, Falmer, UK, 2005. (ISBN/ISSN/CN M0426866US)
  3. Liarokapis, F.,  Surgical Planning For Knee Surgery, Master's Thesis, Department of Computer Science, University of Hull, Hull, UK, October, 1999.
  4. Liarokapis, F.,  Fractal Terrain Generation, Bachelor's Thesis, Department of Engineering, University of Sussex, Falmer, UK, 1998.